

It is huge and slow-paced and escalating in complexity. That’s pretty much it, in a sense, only the last thing HoMM6 (yes, I’m sticking with that) feels is simple and small. The game pings between zoomed-out movement of a handful of hero units around the levels and tile-based battles between the heroes’ armies. You raise an army and upgrade the heroes that lead it, you seize towns and resources from across a wide, explorable map, and you complete what could loosely be called quests but really are but one, usually mandatory facet of the real quest - for more money, more resources and more experience points. Might and Magic: Heroes VI, irritatingly and pointlessly renamed from the handy HoMM title the series has borne for years (that much I do know already), is a turn-based strategy / roleplaying hybrid. Hence, I must address you as if you, too, were ignorant regarding this series. There you go, anyway: I am writing this from a position of ignorance. Disclaimer, I guess: I don’t think I’ve ever played a Heroes of Might & Magic game before, somehow. These are some words that express how I feel about this videogame.

I've spent the last week, on and off, peering at the latest in the Heroes of Might and Magic series.
