The weathered 10mm deals with things mainly after you get a silencer. Plasma Pistol with max charge rounds to deal with armored threats (hit squads, radscorpions)
9mm SMG with hand load ammo to deal with unarmored threats (cazadores, nightstalkers) use bulk rounds with the laser pistol to deal with most trash. I'd pick up a plasma pistol GRA and Laser pistol GRA with a damage mod in both. I normally would suggest starting the game selling most of the early loot except the lightweight leather armor, the weathered 10mm pistol, and the canteen.
I suppose its good for working up set lasers for fun. MF hyper breeder alpha I feel you get too late to be more than a toy. The 5.56 I guess gets AP ammo so its useful for dealing with Armor Those are out of combat high crit/damage guns. 55+ comprehension locksmith reader works.) Lucky (requires 75 lockpick otherwise really easy to get early, maybe your dog could get it for you. You probably don't need high INT cuz you are probably only going for a few skills anyways. You probably want cowboy and hand loader. Professional works with Lucky, and critical hits, so you probably want high luck. he went a bit excessive on his drugs.Ī One Handed professional is more a gear selection. Healing poultice gives some regen and limb healing. Med-X, Slasher, Battle brew give 85% damage reduction. You can literally walk over anything with enough drugs. I like how he spends his first 5 minutes of the video saying with a video and actions your build does not matter just do drugs. Originally posted by Rhathymia:lul 45min. I'd suggest planning out your SPECIAL stats, how they'd look with the Implants you plan to get, what traits you want to pick and also what perks you want and when you want them. Hand loader is excellent for any Guns build and Jury Rigging is excellent for anyone (even for just making money). A crit build would go hand in hand with The Professional perk.įocusing on the Repair skill will lower cost of repairs or completely negate them in addition to giving you access to the Hand Loader and Jury Rigging perks later on. Going for a crit build necessitates a high starter luck and preferably starting with the Built to Destroy trait. Rapid Reload is also a good pick since pistols and handguns need to reload more often.Īt the start I think the most important choice you'll be making is whether or not you want your character to be focusing on critical hits or not. 45 Auto pistol and its unique variant is more to your liking then the Grunt perk is a good choice. If you're planning on using a lot of revolvers then the Cowboy perk is excellent. I think the best thing to look out for are perks that boost the damage of pistols you'd like to be using.